Play Connect Four online
Play Connect Four online with a friend or computer opponent. Choose a column, drop your disc, and create a line of four.
How to play
Players take turns dropping a disc into one of seven columns. Each disc falls to the lowest available space. Connect four of your discs horizontally, vertically, or diagonally before your opponent does.
Tips for winning
Central columns belong to more potential winning lines and are especially valuable. Create multiple threats at once, and always check whether your move gives the opponent an immediate win.
Four in a Row: playing on TableDuel
What is different about this version?
Choose a column on the seven-column, six-row board. Your disc falls to its lowest empty cell; you cannot place it at any height you wish. Four discs in a horizontal, vertical or diagonal line win, and full columns cannot be selected. Play a friend or choose one of three computer difficulties.
A decision worth thinking through
Three discs may line up diagonally while the fourth target cell still has an empty space beneath it. Someone must fill that supporting space first. Before doing so, check whether you would give your opponent an immediate winning move. An apparent winning square matters only when a disc can actually land there.
Connect Four strategy: plan around gravity
Discs always fall to the lowest free space, so recognizing a useful target cell is not enough. You must also plan when that cell becomes playable and which player will be able to use it.
Support cells determine timing
A higher winning cell can only be played after every space below it is occupied. Before each move, identify whose disc will provide the final support. A harmless-looking low move may make the opponent’s winning cell available on the next turn.
The center column is more valuable
The center can participate in more horizontal and diagonal lines of four than an edge. Early central control therefore offers flexible continuations. It is not always the correct move, but among equally safe choices, stronger central connections usually have more potential.
Create a playable winning cell
Three connected discs are a threat only if the fourth space can actually be played on the next turn. Pay special attention to open ends of horizontal lines and supports under diagonals. A line aimed at an unreachable cell may look impressive but does not force a response.
Prepare two winning continuations
A forced win is often created by threatening immediate victory in two different columns. This position must be prepared several moves ahead while tracking move parity. If the opponent blocks either column, the other remains open.
Check the level above before blocking
Blocking an enemy threat may be mandatory, but inspect what becomes playable directly above your disc. Your block can support a new attack on the next level. A safe defense stops the current line without giving away the next winning cell.
Frequently asked questions
Is the game free?
Yes. You can play free directly in your browser.
Can I play with a friend?
Yes. Start a game, then send the generated invite link or code to the other player.
Do I need to register?
No. You can play as a guest. A registered account adds game history, detailed statistics and collectible badges; eligible human matches can also count towards rankings. See the leaderboard page for its separate qualification rules.
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